Target User And Specifications


At GentleGlow Studios, we focus on providing our employees with the best tools for seamless networking and collaboration. Some of them are:


Employees

  1. Game Designers

    • Use By: Game designers.
    • Use For:
      • Creating game concepts, storyboards, and levels.
      • Using design tools like Unity, Unreal Engine 5, or Figma for prototyping.
      • Collaborating with other departments to ensure the game aligns with the vision of the company.
  2. Animators and Artists

    • Use By: Artists and animators.
    • Use For:
      • Creating character designs, game art, and animations using software like Blender, Maya, Photoshop, or Illustrator.
      • Rendering assets for use in-game.
      • Refining visuals based on feedback from designers and testers.
  3. Receptionist

    • Use By: Receptionist.
    • Use For:
      • Managing schedules and meetings.
      • Coordinating communication between team members and external partners.
      • Using basic office applications for administrative tasks.
  4. Audio Engineers

    • Use By: Audio engineers.
    • Use For:
      • Creating sound effects and background music using tools like Pro Tools or FL Studio.
      • Integrating audio into the game during development.
      • Testing audio synchronization and ensuring it complements gameplay.
  5. Programmers and Engineers

    • Use By: Programmers.
    • Use For:
      • Writing, debugging, and implementing game code.
      • Using integrated development environments (IDEs) like Visual Studio or JetBrains.
      • Testing performance and fixing bugs or glicthes reported by QA or beta testers.
  6. Database Manager

    • Use By: Database manager.
    • Use For:
      • Managing game-related databases, like player profiles or leaderboards.
      • Ensuring the company's data integrity and security.
      • Using database tools like MySQL, PostgreSQL, or MongoDB.
  7. Big Data Analyst

    • Use By: Big data analyst.
    • Use For:
      • Analyzing player behavior and performance metrics.
      • Identifying trends for improvements or monetization strategies.
      • Using tools like Python, R, or Tableau to generate insights.
  8. Quality Assurance (QA) Team

    • Use By: QA testers.
    • Use For:
      • Testing gameplay for bugs, glitches, and user experience issues.
      • Documenting issues using bug-tracking software like JIRA or Trello.
      • Ensuring the final product meets quality standards.
  9. Production Team

    • Use By: Production managers.
    • Use For:
      • Tracking project timelines and resources using tools like Asana or Monday.com.
      • Ensuring teams meet deadlines and milestones.
      • Communicating with stakeholders about project progress.
  10. User Research and Analytics

    • Use By: User researcher/analyst.
    • Use For:
      • Collecting and analyzing player feedback via surveys and playtests.
      • Generating reports on user experience and satisfaction.
      • Collaborating with designers and developers to improve gameplay.
  11. Marketing and Publishing

    • Use By: Marketing manager.
    • Use For:
      • Creating promotional content like videos and social media posts.
      • Managing advertising campaigns using tools like Google Ads or Meta Ads Manager.
      • Analyzing engagement metrics to optimize marketing efforts.


External Participants

  1. Beta Testing


    • Use By: Beta Testers.
    • Use For:
      • Playing pre-release versions of the game to identify issues and provide feedback.
      • Using various devices (PC, consoles, or mobile, depending on the target platform) to simulate real-world user scenarios.
      • Reporting bugs, performance issues, and overall user experience through feedback forms or bug-reporting software.


Clients

  1. Casual Gamers


    • Use By: Players seeking a relaxing and enjoyable gaming experience.
    • Use For:
      • Playing games for short bursts of time to pass time.
      • Exploring calming gameplay with intuitive controls and aesthetic visuals.
      • Providing feedback on user experience, enjoyment, and any issues encountered.
  2. Content Creators (Streamers and Bloggers)


    • Use By: Influencers who create content about games.
    • Use For:
      • Recording gameplay to share with their audiences via streams, videos, or blogs.
      • Showcasing gameplay features, art style, and overall experience to their followers.
      • Offering promotional exposure and feedback from their community.
  3. User Feedback Providers


    • Use By: Individuals participating in focus groups or surveys.
    • Use For:
      • Evaluating gameplay elements and providing suggestions for improvement.
      • Sharing preferences, emotional responses, and usability concerns.
      • Highlighting their favorite features and pointing out potential drawbacks in the game.
  4. Game Enthusiasts


    • Use By: Players passionate about casual and aesthetic gaming experiences.
    • Use For:
      • Testing different game modes, challenges, and personalization features.
      • Offering insights into what makes the game fun, replayable, or unique.
      • Advocating for improvements based on their gaming expertise or preferences.
  5. Accessibility Advocates


    • Use By: Individuals testing accessibility features (e.g., colorblind players or those with mobility challenges).
    • Use For:
      • Assessing the game’s inclusivity features like adjustable controls, text size, and visual contrast.
      • Providing feedback to ensure the game can be enjoyed by diverse user groups.

Target Devices for Clients

  1. Mobile Gamers:


    • Devices: Smartphones or tablets.
    • Purpose: To ensure compatibility, smooth performance, and intuitive touch controls for mobile platforms.
  2. PC Gamers:


    • Devices: Laptops or desktop computers.
    • Purpose: To evaluate gameplay on larger screens and with keyboard/mouse inputs.
  3. Console Gamers


    • Devices: PlayStation,
      Xbox, or Nintendo consoles.
    • Purpose: To test controller-based gameplay, performance, and immersion on consoles.


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